Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic TTRPG
The intense universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to develop a TTRPG that explores the series' apocalyptic setting. This initiative was revealed, with a crowdfunding campaign scheduled to begin in April of 2026.
"This endeavor aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the table, offering fans a new way to engage with The Division through deep narrative and mission-based gameplay," reads an official release.
Initial offerings will include a starter set, essential manuals, a GM screen, figurines, and several premium versions.
Delving Into The Division's Apocalyptic World
In this setting, a lethal pathogen called Green Poison was unleashed in NYC, sending the United States into chaos. As the crisis worsens, society crumbles and hostile groups emerge, turning the urban landscape into a warzone. To restore law and order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents enter the story.
Work on the RPG has been in progress for about three years, and it is reportedly complete. The forthcoming Kickstarter campaign will serve as a preorder system to reach a broader audience, specifically in the United States. Production will start right after the campaign, with shipping projected for later in 2026.
A Streamlined Tactical System: The GRIS System
An early look at the system reveals it employs d10s predominantly through its new GRIS system, encouraging a fast-paced and tactical style. Agents use skills or traits to roll a handful of dice, typically from one to five d10s.
- Instead of adding results together, players choose a single “resolution die” from the group.
- This die is then compared against a target difficulty.
- Rolling a perfect 10 grants additional bonuses, such as increased harm or boosted support.
Engagements Focus On Positioning and Situational Insight
Fights prioritize placement and situational awareness, mirroring the video games. Elements like cover, height advantage, or visibility directly influence success chances. This system seems built to reward teamwork and clever tactics instead of raw numbers.
A Novel Health Mechanic
The way health is managed adds a compelling narrative layer. Agents have a injury limit; taking heavy hits reduces their capabilities by lowering the number of d10s.
- At zero health, an agent is downed, but they’re not knocked out.
- They can still crawl and take limited actions, simulating the "downed" state common to many shooter games.
- Any agent knocked down must consult a injury chart, potentially gaining lingering conditions like trauma or crippling injuries.
An Introductory Scenario
A publicly available Quickstart Guide is promised soon. It contains a pre-made starting adventure called Ashes of Murray Hill. In this scenario, players lead the hunt for a lost doctor squad and must thwart an assault by the violent Rikers faction, who have taken over that NYC neighborhood. Further information and the full range of offerings are expected to be unveiled closer to the Kickstarter start date.